From Candy Crush to Ludo King, These popular games collect the most personal data
Nowadays most mobile applications collect data. Many of these are also mobile gaming apps that collect more data to improve their platform and generate more revenue. Now Surfshark, a company providing VPN service, has released a report, in which popular games are mentioned, which currently collect the most user data. Also, ranking of games according to data consumption has also been given.
These gaming apps consume the most data
According to VPN company Surfshark, Ludo King and Subway Surfers are very popular games in India. In terms of data collection, these games got 38 and 7 places respectively. Both these games collect data for third-party advertising. At the same time, 8 Ball Pool and Gardenscapes games come in the top-10.
The VPN service provider says that out of 50 popular mobile gaming apps in India, 38 applications share user data for third-party advertising.
These games are bad in terms of privacy
The report states that Call of Duty: Mobile, Candy Crush Saga and Carrom Pool: Disc are the top-3 worst gaming apps in terms of game privacy. All these three gaming applications collect data like photos, videos, contacts and location.
These games collected less data
The games Traffic Rider, Mili Militia – War.io and Among Us collect less data than the games mentioned above. The VPN company says that these gaming apps have collected excessive data. An app doesn’t need to collect a lot of data to run optimally.
Surfshark spokesperson Gabriele Racaityte said that a large number of gamers unknowingly give permission for their personal data to be shared. They don’t even know where their data is being used.
He further said that in our research we found that 510 global mobile gaming apps track user data and transfer it to third-party companies and advertisers. Most of this data is used for tasks like marketing.
For your information, let us tell you that Surfshark has done this research on the 50 most popular mobile gaming apps available on the App Store in 60 countries. This report is based on data collection practice.